Tower Battles Script Extra Quality Now

function Enemy:update(dt) -- Move enemy self.x = self.x + self.speed * dt end

function Tower:shootEnemy(enemy) -- Calculate distance to enemy local distance = math.sqrt((self.x - enemy.x) ^ 2 + (self.y - enemy.y) ^ 2) tower battles script extra quality

for _, enemy in ipairs(enemies) do local distance = math.sqrt((tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2) function Enemy:update(dt) -- Move enemy self

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