Reshade Long Exposure Page

Enter . Thanks to a powerful, community-driven shader pack, you can now simulate the dreamy, blurred aesthetic of a 1-second camera shutter speed directly in your game engine.

The most common method involves using a shader named (Screen Space Shadow and Reflection... wait, no—in this context, it's TAA or Motion Blur over time ) or the dedicated LongExposure shader found in the OiD shader repo. reshade long exposure

This uses qUINT_motionblur.fx but tuned to extreme values. wait, no—in this context, it's TAA or Motion

This method actually layers time. You will use the LongExposure.fx shader. You will use the LongExposure

Whether you want to capture the speed of a cyberpunk bike racing through neon rain or the gentle blur of wind-swept grass, this guide will teach you everything you need to know about setting up, tuning, and mastering long exposure effects using ReShade. First, let's clarify the terminology. There is no single filter called "Long Exposure." Instead, the virtual photography community uses ReShade (a generic post-processing injector) combined with specific shader suites—primarily qUINT or MartyMcFly's Shaders —to create the effect.