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PVKII Player Guide
Table of Contents

Installation

To install PVKII you will need 3 things.
  • First: A copy of Steam
  • Second: You need to have at least one legitimate Source game installed. Click Here for a full list.
  • Third: You need to download a copy of the Source SDK Base which can be found in the 'Tools' tab of steam and requires a Source game to download
Once you have taken these three steps, visit our Steam Store page to install the game.


Finding a server

You will now need to find a server to play on. Run Pirates, Vikings and Knights II by opening the game through your 'Games' tab in Steam. Click on "Find Server" from the main menu. A menu listing all PVKII servers that have bypassed your filters will pop up. Find a server with the lowest ping that has people playing and click "Join Game".


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MOTD
Upon joining a server, you will see the Message Of The Day screen. Read this carefully, many server operators use the MOTD to explain their rules.

Teams
After the MOTD screen, you will have the opportunity to select a team. Choose to be a Pirate, Viking, or Knight. You can look at the scoreboard ('Tab' by Default) to see which team has the least number of players. You may also choose Auto-Assign if you can't decide which team to join.

Classes
After selecting a team, you will have your choice of which class to play. As you hover over each class, a list of that class's weapons and general descriptions of each will show on the right. If you still can't decide which class to play, select random.

Kill stuff
That's its! If all has gone well, you have now spawned and are ready to do some serious fragging. Go look for some enemies and stick a sword in 'em. For more in-depth information on objectives, see Section 4. Game Modes. For more information about sticking swords in people, see Section 3. Combat.

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a) Health bar
The current amount of health you have.


b) Armor bar
The current amount of armor you have.


c) Special attack bar
The special attack bar fills partially whenever you damage an enemy. Once full, the eye will light up and you will now have the oportunity to use a special attack; each class has a different special. See Section 5. Classes for descriptions of all special attacks available.


d) Round Counter
On some maps, a round counter may appear. This counter displays how close each team is to winning the round. The first team to reach zero wins.


e) Weapon select
By default, use the scroll wheel to see the weapon selection panel. Scroll through the weapons to find the one you want.


f) Ammo
On the lower right you'll find the ammunition counter. This can be crossbow bolts, longbow arrows, throwing axes, blunderbuss shots, javelins or pistols. For the flintlock pistol, there are two icons - one of them represents how many pistols you have loaded and the other is how many bullets you have for reloading.


G) Power Meter
This meter represents the power charge of your weapon. You can charge your melee and ranged attacks to do more damage. Be careful when charging your weapon, if held for too long the bar will go back down and your attack won't be at full power.


H) Territory Icons
These icons represent the territories of the map and who controls them. A blinking territory is in control of that team and will reduce their tickets.


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Last Team Standing (LTS)
The simplest game mode of them all - Kill everyone you see who is not on your team. The last team with living players wins the round. Win the most rounds to claim overall victory!

Booty (BT)
The objective of booty mode is to infiltrate the enemy bases and bring back as many chests as you can to your own base. Every chest at your base will lower the counter. The first team to reach zero on this counter wins the round. On some maps, a particular team may start with all of the chests with the objective of defending them from the other teams who have no chests. To compensate for the advantage, the team will have a much higher counter. In other maps there may be chests in areas of the map outside of team zones. The effective team must strike a balance between offense and defense, for if everyone is on offense, an enemy may steal chests from the base while no one is there. Should everyone be concentrated on defense, there is no possibility of obtaining more chests. Capturing a chest that was previously owned by another team will remove 5 tickets from your counter and add 5 to theirs. First team to hit 0 tickets wins.
Standing in an enemy's chest zone will stall their tickets from decreasing.
Use your special while carrying a chest to gain a speed boost for a few seconds.

Territory (TE)
Territory is exactly as the name says. The objective is to capture and hold the territories throughout the map. Once a territory is captured, it will count down that team's tickets. The more territories your team holds, the faster your counter goes down. In some maps, holding all of the territories at once will initiate a final countdown; if your team holds all of the territories for the duration of that countdown, you win automatically. Otherwise, the first team to reach 0 wins the game.
Standing in an enemy territory, even when outnumbered, will slow the rate that their tickets will decline.
Standing in a territory you control will prevent an equal or lesser number of enemies from neutralizing it.
It's impossible to capture a neutral territory without first clearing out all the enemies inside.

Objective Push
This is an interesting game mode as it will change depending on the map. Mappers have free reign to make anything an objective as long as it has an input/output ability. The designated team that defends must hold out until the timer hits zero, the designated attackers must complete the objectives before the timer reaches zero. If you're a mapper, check here for a quick guide.

Trinket Wars (TW)
In Trinket Wars, each team gets its own ancient relic to protect. The objective is to score kills on enemy players whilst holding your teams trinket or being near your team's trinket carrier. Once you've collectively scored enough points to satisfy the level's ticket requirement, you win! Teamwork is very heavily emphasized in this mode. Only losers fly solo!


In the realm of human relationships, physical attraction often plays a significant role in the dynamics between partners. The keyword "hzgd233 dipuasin istri cantik berdada besar akame reiran indo18 upd" seems to hint at a specific interest in the characteristics of an attractive partner, particularly one with a curvy figure. This article aims to explore the intersection of physical attraction, confidence, and relationship satisfaction, providing insights into how these elements interplay in romantic relationships. Physical attraction is a natural and immediate response that draws individuals to each other. It is influenced by a combination of biological, psychological, and cultural factors. The human body has an inherent tendency to respond to certain physical cues, which can vary greatly among individuals. For some, physical attributes such as body shape, facial symmetry, and other physical characteristics can significantly influence attraction. The Psychology of Attraction The psychology behind attraction is complex, involving not just physical appearance but also personality traits, emotional connection, and shared values. While physical attraction is often the initial draw, what sustains a relationship over time is usually a deep emotional connection, mutual respect, and compatibility. Confidence: A Key to Attraction and Relationship Satisfaction Confidence can significantly amplify a person's attractiveness. When an individual exudes self-assurance, it can make them more appealing to others. Confidence is not just about how one feels about their physical appearance but also about their sense of self-worth, achievements, and the value they bring to a relationship. The Role of Body Image and Societal Standards Societal standards and media representations can influence perceptions of attractiveness and body image. The ideal body type varies across cultures and historical periods, reflecting changing societal norms and values. The appreciation for diverse body types and an understanding that beauty standards are subjective can foster a healthier perspective on physical attraction. Communication and Relationship Satisfaction Effective communication, mutual respect, and understanding are crucial for relationship satisfaction. Partners who feel heard, valued, and appreciated are more likely to experience a deeper and more fulfilling connection. Physical attraction, while important, is just one aspect of a healthy relationship. Conclusion The dynamics of physical attraction, confidence, and relationship satisfaction are complex and multifaceted. While initial attraction may be based on physical characteristics, the longevity and quality of a relationship depend on a variety of factors, including emotional connection, communication, and shared values.

In exploring these dynamics, it's essential to approach the topic with sensitivity and an understanding of the diverse experiences and perspectives that individuals bring to relationships. By fostering an environment of respect, empathy, and open communication, partners can build a strong foundation for a fulfilling and satisfying relationship.


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Team Scores
The left most side of the scoreboard lists the three teams with their appropriate flag backgrounds. The larger number next to the gold trophy icon is the number of times that team has placed first in the map. The second number, next to the silver trophy, is the number of times that team has placed second. There is no trophy for third place, because third place doesn't count for anything!

Players
The next section of the scoreboard displays the players. The players are separated by which team they are on and are arranged, in descending order, by score.
The first icon represents the player's avatar; if that player is a steam friend of yours they will also have a friend icon attached to their avatar.
Next to the avatar is the player's steam name.
The icon next in line is that player's class icon. Check the scoreboard to see which classes are already being played on your team.
Next to the player's icon is a section for showing when a player has died. This section may also have a tag under it for Developers, Testers, Admins, Contributors and Donators. Server admins can also set sv_communitygroup to the ID of a specific group; that group's title will show up for any players in that group, as long as the title does not conflict with the tags previously mentioned.
The section to the right of here is reserved for Score and Latency, as well as a speaker icon that shows when a player is using their mic. Click on the speaker icon to mute a player's microphone and text chat.

Score Breakdown
The section on the right side of the scoreboard is your personal score breakdown. This is displayed under the name and 3D representation of the class you are currently playing.
  • Kills - The number of enemies whom you have killed.
  • Assists - Your kill assists. You get an assist any time you were the last to damage a player within a few seconds of a teammate killing them.
  • Death - The number of deaths you've suffered. (Good thing it's just a game!)
  • Kill Bonuses - You get kill bonuses from things like getting revenge in last team standing, grail kills, etc.
  • Assist Bonuses - Just like kill bonuses, but when you get the assist.
  • Healing - Points you get from healing your teammates. Not currently used.
  • Captures - You gain capture points from completing objectives. This includes capturing a chest, capturing a territory, etc.
  • Defenses - The number of times you've defended an objective. This could be returning a stolen chest, defending a territory, etc.


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Food
Look around the map for plates of delicious chicken to restore your health. Don't be frightened by the much anticipated burp that comes after downing an entire chicken in half a second. What a pig you've become!

Armor/Ammo
Armor and Ammo are strategically placed throughout each map. Armor is important for absorbing damage and ranged weapons don't work without ammo!